Instructions:

- Walk with WASD, QE. Tab to see inventory if you want (Esc to exit menu, sorry, this is also the exit fullscreen button, no time to fix). Space Bar to interact. Up/Down arrow keys for choice dialogue menus.
- Sometimes you don't actually use all the items, which might be confusing, just go character-by-character and it should be doable!
- There are two endings.

IMPORTANT NOTES:
-  There's an item on the counter in Horatio's room you can get by investigating there. It's unintuitive but we didn't have time to make a model for it. I foresee user experience hiccups there, so I'm telling you now.

- Currently can get into an unwinnable quest state(!!) if you speak to people in a certain order. You must give the bleach to Science Boy before giving the beyblade to Horatio. Otherwise I think you're good.

About:
We didn't get all the features in during the jam, such as the intro cutscene, or showing all your items to various characters, although there was quite a bit of dialogue written for that. Some of our beautiful artists made models and assets that we didn't have time to get in, and some quest logic got simplified (and broken) at the last minute.

Everyone stayed up too damn late trying to complete this.

Thanks so much to all of you, I'm laughing my ass off!!!!

Happy spooky 9/11 day.

Credits: Zack (Zackarotto), Ben (Lecithin), Luke (lukehumphris, Keith (keithito), Tess, Nick, Andrew, Justin.

Development log

Comments

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(+1)

 I was scared for my life when garth sayed "it's Wayning time'

Really funny and interesting game 

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Hey you beat it! Thanks so much for playing!!